View Content #27261
Contentid | 27261 |
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Content Type | 1 |
Title | Gamification Tools for the Classroom |
Body |
Jeff Kuhn continues his three-part series about gamifying the classroom with a discussion of different digital and analog tools for gamification as well as a discussion of whether gamification is inherently a good thing. He writes, "the increased student motivation gained through gamification can be short lived once students realize levels and badges are grades and points by another name." Read this post at http://blog.tesol.org/gamifying-the-classroom-part-iii-gamification-tools/ Read the first post of the series at http://blog.tesol.org/gamifying-the-classroom-part-i-the-basics/, and the second post at http://blog.tesol.org/gamifying-the-classroom-part-ii-core-motivations/ |
Source | TESOL Blog |
Inputdate | 2019-07-12 17:04:41 |
Lastmodifieddate | 2019-07-15 04:24:57 |
Expdate | Not set |
Publishdate | 2019-07-15 02:15:01 |
Displaydate | 2019-07-15 00:00:00 |
Active | 1 |
Emailed | 1 |
Isarchived | 0 |