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TitleTeacher Workshops from the Center for Urban Language and Research
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From http://cultr.gsu.edu/teacher-workshops/workshops2017/

Our sister LRC, the Center for Urban Language and Research, will hold its 3rd annual series of professional development workshops for language teachers. These interactive, dynamic, and effective workshops geared toward developing effective practices in the classroom.

Offered 2017 workshops:

3P Technology: Computer, A/V and Mobile Platforms
Date: July 6-8, 2017
Brief Description of Workshop: The “Technology and Foreign Language Teaching” workshop will emphasize an understanding of recent technological trends and implementation practices within the L2 classroom. Throughout this workshop, participants will have the opportunity to develop practical technology skills while increasing confidence to effectively utilize those skills on a daily basis. Each day of this workshop, we will focus on a different platform including computer, A/V, and mobile devices to highlight each technology’s ability to highlight lecture content and to promote student engagement inside, as well as outside, of the traditional classroom.

Differentiation in the World Language Classroom
Date: July 10-12, 2017
Public schools today are more diverse than ever before. Each student brings unique knowledge and skills to the world language classroom. Some teachers express concerns about reaching their diverse learners in order to ensure that all students learn and grow. Consequently, the concept of Differentiated Instruction (DI) has gathered support from many administrators and teachers as an attractive option to ensure that the curriculum, instruction, and assessment are tailored to meet the needs of diverse student populations, such as those that can be found in the metropolitan Atlanta area. This workshop will introduce Differentiated Instruction, an approach to instruction that is culturally responsive, and designed to meet unique individual student needs. The sessions will provide an overview of common DI strategies that can be incorporated into a World Language classroom. A variety of artifacts will be shown, so that participants can see how one might adopt DI in the World Language context. Workshop participants will be given time to update a short pre-existing unit (approximately 3-5 days of instruction) to apply some of the DI strategies that were presented. Participants will be encouraged to collaborate with their peers on thematic units that are common across languages and grade levels. The goal is for participants to walk away more confident that they can differentiate their instruction and assessment in order to better reach their diverse students.
 
Developing Materials for Language Instruction
Date: July 13-15, 2017
We live in an age where commercially produced instructional materials are so widely available that they can be overwhelming and difficult to sort through. Teacher-made materials are more personal, responding to current events and local contexts, and align more effectively with learner interests and needs in each unique learning situation. Grounded in research on effective language learning and teaching, this workshop emphasizes creative and interactive approaches to language teaching, and offers a broad range of strategies and techniques for exploiting authentic materials to foster learners’ language proficiency and global competence. This hands-on workshop, instructed by Dr. Paula Garrett-Rucks will not only explain how to prepare engaging, pedagogically effective teaching materials for the language classroom, but will involve participants in the creative process, sending you home with a “new bag of tricks” to use immediately across a range of language proficiency levels. Creating creative, kinesthetic activities to motivate learners to communicate in the target language is the goal of this workshop!
 
Tech at Play in the L2 Classroom: Creating Engaging Games for Learning
Date: July 17-19, 2017
Why can’t learning be more like a game? Gamification can bring fun, motivation, and creativity to the language classroom when developed and implemented within a well-designed curriculum. Games for learning can be technology-mediated, such as online games, or can be technology generated and adapted for use in the physical classroom. In this workshop, we’ll explore the most basic fundamentals of game design for learning, software tools for creating games and resources, and how to adapt online learning environments for language games. Regardless of whether you are in a 1-to-1 technology classroom, have mobile devices, or just have an instructor computer, you’ll be able to create engaging student-centered activities for your classes. You don’t have to be a computer programmer to program games into your classroom! This workshop is open to instructors of all languages and all levels.

For full details about all of these workshops go to http://cultr.gsu.edu/teacher-workshops/workshops2017/

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Inputdate2017-02-17 20:15:21
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