Body | A chapter by CASLS' Director, Julie Sykes, will be published in June 2014. The chapter, TBLT and Synthetic Immersive Environments: What Can In-Game Task Restarts Tell Us About Design and Implementation?, is an empirical examination of how quest restarts were or were not actualized in participants' choices while playing a virtual simulation. The chapter demonstrates that restart elements of in-game tasks for language learning are critical to the successful design of synthetic immersive environments. The chapter is part of an edited volume - Technology and Tasks: Exploring Technology-mediated TBLT - edited by Marta González-Lloret and Lourdes Ortega. The volume "opens up a new framework that the authors call 'technology-mediated TBLT,' in which tasks and technology are genuinely and productively integrated in the curriculum according to learning-by-doing philosophies of language pedagogy, new language education needs, and digital technology realities." More information on the volume can be found at: https://benjamins.com/#catalog/books/tblt.6/main
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