View Content #14941
Contentid | 14941 |
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Content Type | 1 |
Title | Call for Papers: Game and Play Activity in Technology-Mediated L2 Teaching and Learning |
Body | Call for Papers for Special Issue of Language Learning & Technology Theme: Game and Play Activity in Technology-Mediated L2 Teaching and Learning This special issue of Language Learning & Technology will focus on the research and practice of game and play activity in technology-mediated second/foreign language teaching and learning (L2TL) environments. Possible topics include, but are not limited to: Adaptation of vernacular, off-the-shelf digital games Analysis of game-mediated discourse, including game-embedded, game-emergent, and game-attendant discourses Comparisons of particular game genres, types, platforms, or player configurations Design and use of game-based and simulated immersion environments (i.e., game applications designed specifically for L2 learning) Game and play activity and L2 learner identity Game and play activity in distance, blended, or telecollaborative environments Game and play activity in virtual worlds, simulations, or social networking Game theory, competition, and cooperation Game-mediated assessment and feedback Games as art, rhetoric, or as cultural artifacts Gamification and the application of game dynamics in L2 curricula and pedagogy Gaming literacies and gaming as literacy practice Location-based games Mobile and tablet-based games Multiplayer and massively multiplayer online gaming Technology-mediated language play The deadline for abstracts is October 1, 2012. Download the full call for papers from http://llt.msu.edu/issues/june2012/call.pdf |
Source | LLT |
Inputdate | 2012-09-16 07:53:55 |
Lastmodifieddate | 2012-09-16 07:53:55 |
Expdate | 2012-10-01 00:00:00 |
Publishdate | 2012-09-17 00:00:00 |
Displaydate | Not set |
Active | 1 |
Emailed | 1 |
Isarchived | 0 |